CRONOGEO
01/11/2018, 13:01
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WEEKLY QUESTS
A New Weekly Quests will now be available every week on Thursday at 1 PM UTC. Each Weekly Quests are Hand-Crafted to be very challenging for high Reputation Players.
The first completion in a week guarantees one exclusive reward drop for the last Hero played. Other completions after the first one, only grants a chance of reward, still prioritized for the last hero played.
Weekly Quests reward pool consists of an exclusive effect (idle/emote/execution) for all 22 characters.
ARCADE
Arcade Difficulty Balancing
We are lowering the difficulty in Arcade mode by reducing the high Rarity Quests penalty and also improving the Gear Score bonus when having a higher Gear Score.
Developer Comment:Thanks to the early Data and community feedback gathering, we’re doing a first round of difficulty adjustments in Arcade. This is a first step while the team is actively working on the Bots Level 3 behaviors for Arcade mode to reduce their difficulty.
WEAPONS AND ARMORS
Each Wu Lin receives 7 new weapons sets.
Each of 12 original Heroes receives 1 new armor variation.
BUG FIXES
GENERAL
[Bug Fix] Fixed multiple crashes that were occurring during Breach matches.
FIGHTERS
General
[Bug Fix] Fixed an issue that caused the Bleed Visual Effect to disappear when applying 2 bleeds consecutively.
[Bug Fix] Fixed an issue that caused the most Heroes to reorient to a dead opponent if no other target are in range.
Warden
[Bug Fix] Fixed an issue that caused the Warden’s “Valiant Breakthrough” to not be properly synchronized with its animation.
Conqueror
[Bug Fix] Fixed an issue that caused the Conqueror’s Left Heavy attack to have a different animation while performed out of Stamina.
[Bug Fix] Fixed an issue that caused the Conqueror’s “Shield Bash” to be missing its Unlockable Visual Effect.
Raider
[Bug Fix] Fixed an issue that caused the Raider’s “Raider Fury” to play the wrong animation when killing the opponent with it.
Valkyrie
[Bug Fix] Fixed an issue that caused the Valkyrie to have to block animation when blocking Pikemen's in Full Block Stance.
Centurion
[Bug Fix] Fixed an issue that caused the Centurion’s "Jab Combo" to not have Unblockable visual effect when performed after "Lion's Bite".
Gladiator
[Bug Fix] Gladiator's Zone Attack now has 100ms of Guardbreak vulnerability to make it consistent with other Zone Attacks. Since it had no frames of vulnerability to Guardbreak, some players could perform a Zone Attack on reaction to a Guardbreaks and interrupt it.
[Bug Fix] Fixed an issue that caused the Gladiator to be vulnerable to Guardbreak while in a falling animation when parried by an opponent Revenge activation.
[Bug Fix] Fixed an issue that caused the camera to get out of focus when performing certain mix-ups.
Highlander
[Bug Fix] Fixed an issue that caused a third player to be double bumped if the Highlander throws an opponent towards him. The bumped player can be an ally or an opponent.
Aramusha
[Bug Fix] Fixed a bug that allowed the Aramusha to perform a Zone Attack when missing a Left Heavy Opener.
[Bug Fix] Fixed a bug to make Rushing Wind behave the same when chaining after hitting or being blocked.
Tiandi
[Bug Fix] Fixed an issue that caused the Tiandi to get pushed back after hitting a dodging opponent with a side Heavy Attack followed by “Top Dragon Dodge”.
[Bug Fix] Fixed an issue that caused the Tiandi’s Top Heavy to become off set while performed Out of Stamina.
[Bug Fix] Fixed an issue that could cause the Tiandi’s “Dragon Kick” to make his opponent float while being thrown off.
Shaolin
[Bug Fix] Fixed an issue that allowed the Shaolin to dodge back diagonally.
[Bug Fix] Fixed an issue that caused the Shaolin to T-pose after feinting a Top Heavy Attack and performing a light attack from the sides.
[Bug Fix] Fixed an issue that caused the opponent to have no failing animation when the Shaolin performs “Blessed Projection” on an opponent that is mid air.
Nuxia
[Bug Fix] Fixed an issue where the Nuxia’s “Jade Ballet” could fail to do damage when the bound opponent is slightly too far away.
[Bug Fix] Fixed an issue that caused the Nuxia to use the alternate Hooksword instead of the one that has initiated the attack when performing a Heavy Attack while out of Stamina.
[Bug Fix] Fixed an animation issue with the Nuxia parry while she and her opponent are out of Stamina.
[Bug Fix] Fixed an issue that caused a delayed Hit Recovery when the Nuxia performs a Light Attack Chain on an Orochi performing Hurricane Blast.
Jiang Jun
[Bug Fix] Fixed an issue that caused the Jiang Jun to pull-in far away locked-on opponent through "Dao Shi's Choke" after parrying the second hit of external Jiang Jun's "Twofold Slash".
[Bug Fix] Fixed an issue that caused the Jiang Jun’s “Cancel Might Sanction Kick” to not bump players that would stand behind the kicked opponent.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Mighty Sanction" to not connect after throwing an opponent that is out of Stamina.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Twofold Slash" to hit behind him after being deflected by an assassin.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s Zone Attack to sometimes pass through the opponent without hit him.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Tiger Claw Choke" to be performed on the external attacker after a parrying him.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Dou Shi's Choke" to not be performed on an external parried opponent.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Scheming Wind" to skip an animation during the second Light Attack.
[Bug Fix] Fixed an issue that caused the Jian Jun’s “Dou Shi’s Choke’ to continue even after being hit by a projectile feat.
[Bug Fix] Fixed an issue that caused the opponent of the Jiang Jun to not fall off ledges when hit by “Cancel Might Sanction Kick”.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Dou Shi's Choke" to not have an Unblockable icon in the move set.
PERKS
[Bug Fix] Fixed a bug where the perks “Galestorm”, “Crush Them”, “Remedy” and “Rapid Refresh” would not trigger on an Out of Lock environmental kill.
[Bug Fix] Fixed an issue that caused the “Bear Trap” and the “Throwing Axe” feats to not remove the 20% damage buff of “Early Reaper” and “Crush Them”.
[Bug Fix] Fixed an issue that caused “Early Reaper” and “Crush Them” damage buff to be applied when hitting allies.
[Bug Fix] Fixed an issue that caused “Radiant Rebound” timer to start before gaining Hero control on respawn.
[Bug Fix] Fixed an issue that caused “Head Hunter” to give more Health that expected.
[Bug Fix] Fixed an issue that caused “Bulk Up” to consume a portion of the “Shield Up” upon reaching a new renown level.
FEATS
[Bug Fix] Fixed an issue that caused the Tiandi's “Sacrifice” feat erroneously give allies infinite stamina for 25 seconds, it now only refills their stamina.
Developer comments: The infinite stamina behavior was not intentional and was due to a minor mistake that slipped though the cracks.
[Bug Fix] Fixed an issue that could cause the Shaolin to go out of bounds while using his “Blessed Projection” feat.
[Bug Fix] Fixed an issue that caused healing feats to be triggered twice on the King, only the first tick would trigger twice.
HERO TACTICS
[Bug Fix] Fixed an issue that caused the Tiandi Bot to not continue the "Backhand Flurry" and "Typhoon Whirl" moves if the player dodges the first Heavy Attack.
[Bug Fix] Fixed many issue that caused incorrect information to be displayed, for example "Too Late" is displayed instead of "Interrupted" if the player is interrupted while entering Hidden Stance.
TRIBUTE
[Bug Fix] Fixed an issue that caused players to be unable to use Ziplines after interacting with the Offering.
[Bug Fix] Fixed an issue on the Shaolin that could cause his staff to be offset after picking up the Offering.
WEEKLY QUESTS
A New Weekly Quests will now be available every week on Thursday at 1 PM UTC. Each Weekly Quests are Hand-Crafted to be very challenging for high Reputation Players.
The first completion in a week guarantees one exclusive reward drop for the last Hero played. Other completions after the first one, only grants a chance of reward, still prioritized for the last hero played.
Weekly Quests reward pool consists of an exclusive effect (idle/emote/execution) for all 22 characters.
ARCADE
Arcade Difficulty Balancing
We are lowering the difficulty in Arcade mode by reducing the high Rarity Quests penalty and also improving the Gear Score bonus when having a higher Gear Score.
Developer Comment:Thanks to the early Data and community feedback gathering, we’re doing a first round of difficulty adjustments in Arcade. This is a first step while the team is actively working on the Bots Level 3 behaviors for Arcade mode to reduce their difficulty.
WEAPONS AND ARMORS
Each Wu Lin receives 7 new weapons sets.
Each of 12 original Heroes receives 1 new armor variation.
BUG FIXES
GENERAL
[Bug Fix] Fixed multiple crashes that were occurring during Breach matches.
FIGHTERS
General
[Bug Fix] Fixed an issue that caused the Bleed Visual Effect to disappear when applying 2 bleeds consecutively.
[Bug Fix] Fixed an issue that caused the most Heroes to reorient to a dead opponent if no other target are in range.
Warden
[Bug Fix] Fixed an issue that caused the Warden’s “Valiant Breakthrough” to not be properly synchronized with its animation.
Conqueror
[Bug Fix] Fixed an issue that caused the Conqueror’s Left Heavy attack to have a different animation while performed out of Stamina.
[Bug Fix] Fixed an issue that caused the Conqueror’s “Shield Bash” to be missing its Unlockable Visual Effect.
Raider
[Bug Fix] Fixed an issue that caused the Raider’s “Raider Fury” to play the wrong animation when killing the opponent with it.
Valkyrie
[Bug Fix] Fixed an issue that caused the Valkyrie to have to block animation when blocking Pikemen's in Full Block Stance.
Centurion
[Bug Fix] Fixed an issue that caused the Centurion’s "Jab Combo" to not have Unblockable visual effect when performed after "Lion's Bite".
Gladiator
[Bug Fix] Gladiator's Zone Attack now has 100ms of Guardbreak vulnerability to make it consistent with other Zone Attacks. Since it had no frames of vulnerability to Guardbreak, some players could perform a Zone Attack on reaction to a Guardbreaks and interrupt it.
[Bug Fix] Fixed an issue that caused the Gladiator to be vulnerable to Guardbreak while in a falling animation when parried by an opponent Revenge activation.
[Bug Fix] Fixed an issue that caused the camera to get out of focus when performing certain mix-ups.
Highlander
[Bug Fix] Fixed an issue that caused a third player to be double bumped if the Highlander throws an opponent towards him. The bumped player can be an ally or an opponent.
Aramusha
[Bug Fix] Fixed a bug that allowed the Aramusha to perform a Zone Attack when missing a Left Heavy Opener.
[Bug Fix] Fixed a bug to make Rushing Wind behave the same when chaining after hitting or being blocked.
Tiandi
[Bug Fix] Fixed an issue that caused the Tiandi to get pushed back after hitting a dodging opponent with a side Heavy Attack followed by “Top Dragon Dodge”.
[Bug Fix] Fixed an issue that caused the Tiandi’s Top Heavy to become off set while performed Out of Stamina.
[Bug Fix] Fixed an issue that could cause the Tiandi’s “Dragon Kick” to make his opponent float while being thrown off.
Shaolin
[Bug Fix] Fixed an issue that allowed the Shaolin to dodge back diagonally.
[Bug Fix] Fixed an issue that caused the Shaolin to T-pose after feinting a Top Heavy Attack and performing a light attack from the sides.
[Bug Fix] Fixed an issue that caused the opponent to have no failing animation when the Shaolin performs “Blessed Projection” on an opponent that is mid air.
Nuxia
[Bug Fix] Fixed an issue where the Nuxia’s “Jade Ballet” could fail to do damage when the bound opponent is slightly too far away.
[Bug Fix] Fixed an issue that caused the Nuxia to use the alternate Hooksword instead of the one that has initiated the attack when performing a Heavy Attack while out of Stamina.
[Bug Fix] Fixed an animation issue with the Nuxia parry while she and her opponent are out of Stamina.
[Bug Fix] Fixed an issue that caused a delayed Hit Recovery when the Nuxia performs a Light Attack Chain on an Orochi performing Hurricane Blast.
Jiang Jun
[Bug Fix] Fixed an issue that caused the Jiang Jun to pull-in far away locked-on opponent through "Dao Shi's Choke" after parrying the second hit of external Jiang Jun's "Twofold Slash".
[Bug Fix] Fixed an issue that caused the Jiang Jun’s “Cancel Might Sanction Kick” to not bump players that would stand behind the kicked opponent.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Mighty Sanction" to not connect after throwing an opponent that is out of Stamina.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Twofold Slash" to hit behind him after being deflected by an assassin.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s Zone Attack to sometimes pass through the opponent without hit him.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Tiger Claw Choke" to be performed on the external attacker after a parrying him.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Dou Shi's Choke" to not be performed on an external parried opponent.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Scheming Wind" to skip an animation during the second Light Attack.
[Bug Fix] Fixed an issue that caused the Jian Jun’s “Dou Shi’s Choke’ to continue even after being hit by a projectile feat.
[Bug Fix] Fixed an issue that caused the opponent of the Jiang Jun to not fall off ledges when hit by “Cancel Might Sanction Kick”.
[Bug Fix] Fixed an issue that caused the Jiang Jun’s "Dou Shi's Choke" to not have an Unblockable icon in the move set.
PERKS
[Bug Fix] Fixed a bug where the perks “Galestorm”, “Crush Them”, “Remedy” and “Rapid Refresh” would not trigger on an Out of Lock environmental kill.
[Bug Fix] Fixed an issue that caused the “Bear Trap” and the “Throwing Axe” feats to not remove the 20% damage buff of “Early Reaper” and “Crush Them”.
[Bug Fix] Fixed an issue that caused “Early Reaper” and “Crush Them” damage buff to be applied when hitting allies.
[Bug Fix] Fixed an issue that caused “Radiant Rebound” timer to start before gaining Hero control on respawn.
[Bug Fix] Fixed an issue that caused “Head Hunter” to give more Health that expected.
[Bug Fix] Fixed an issue that caused “Bulk Up” to consume a portion of the “Shield Up” upon reaching a new renown level.
FEATS
[Bug Fix] Fixed an issue that caused the Tiandi's “Sacrifice” feat erroneously give allies infinite stamina for 25 seconds, it now only refills their stamina.
Developer comments: The infinite stamina behavior was not intentional and was due to a minor mistake that slipped though the cracks.
[Bug Fix] Fixed an issue that could cause the Shaolin to go out of bounds while using his “Blessed Projection” feat.
[Bug Fix] Fixed an issue that caused healing feats to be triggered twice on the King, only the first tick would trigger twice.
HERO TACTICS
[Bug Fix] Fixed an issue that caused the Tiandi Bot to not continue the "Backhand Flurry" and "Typhoon Whirl" moves if the player dodges the first Heavy Attack.
[Bug Fix] Fixed many issue that caused incorrect information to be displayed, for example "Too Late" is displayed instead of "Interrupted" if the player is interrupted while entering Hidden Stance.
TRIBUTE
[Bug Fix] Fixed an issue that caused players to be unable to use Ziplines after interacting with the Offering.
[Bug Fix] Fixed an issue on the Shaolin that could cause his staff to be offset after picking up the Offering.