Wolf-69-
17/05/2017, 11:28
tengo una duda haber si me la resolveis y es por que pesan tanto los parches del ghost vamos llevamos 4 parches y en cada parche son 6Gb menos el ultinmo que son 7 gb que es lo que habeis canbiado ya qwue yo sigo biendo eljuego igual.
CRONOGEO
17/05/2017, 14:02
Pues yo lo tengo y es el prime parche que se me ha iniciado en unas semanas,quizás se corrompió algún dato y volvió a bajárselo,
El parche es más para arreglar cosas más que para añadirlas.En ingles tienes los arreglos aquí :
MISSIONS/NARRATION
-In "Nidia's Cash" :
-Fixed a bug where the rebels wouldn't follow the player
-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
-In "Madre Coca" :
-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
-In "General Baro" :
-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
-In "The Bank Heist" :
-Fixed a bug where the wrong path would be displayed on the GPS
-In "The Mole" :
-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
-Fixed various other triggers preventing or disrupting mission completion
USER INTERFACE
-The Kingslayer intro video no longer triggers at each boot
-Fixed a bug where HUD elements would appear greyed-out when activating HDR
-Fixed a bug where the wrong character would be displayed when selecting a different save slot
-Fixed a bug where an incorrect maintenance time would be displayed in the notifications
-Added new options in the HUD settings :
-"Input reminders" was split into "Input reminders" and "contextual actions"
-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
-Added in-game time & latitude/longitude information to the tacmap
-Fixed a gunsmith bug where the attachments would appear offset
CO-OP
-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
-Fixed a bug where only the host would have a GPS trail in the first mission
-Added the possibility for players to warn their teammates that they’re down
-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
GAMEPLAY
-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
-Players can now equip the handgun by double-tapping the button even when all weapons are holstered
-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
-Fixed diversion grenades not working when the enemies are investigating the player's position
-Fixed a bug where resources could be tagged twice if killed while claiming them
-Resource crates are now granted upon collection to every teammate in the player's zone
-Improved aim consistency when shooting behind cover
-Fixed a bug where NPCs wouldn't detect the player when swimming next to them
-Rebel skills now have separate cooldowns timers
-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
-Challenges now include different goals based on difficulty and HUD settings
-Fixed a bug where the Unidad would stop spawning even if the alert level is still active
-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
AUDIO
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
-Radios will remain on/off from vehicle to vehicle according to the last player input
-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
-Fixed a bug where no SFX would be played when equipping suppressors
GRAPHICS
-Various animations polished
-Various camera transitions polished
-Fixed a bug where dead enemies' weapons would get stuck in walls
WORLD
-Fixed several walls through which the players could be spotted and shot
-Fixed several spots where the player could get stuck or fall through the map
-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
-Repositioned some items that were impossible to pick up
-Something was seen roaming the mountains
STABILITY
-Fixed various crashes
-Fixed various connectivity issues
NARCO ROAD
-Fixed an issue where perma-boost from SP was not available on PS4
-Fixed a bug where the player would lose main game progression when entering the DLC
-Fixed a bug where one player driving an air spray plane could trigger another player's air spray
-Fixed a bug where using nitro for an extended period of time could create graphical corruption
-Fixed a bug where an air spray activity could fail with no reason
-Fixed a bug where the spy percentage would not progress after a mission failure
-Fixed a bug where the activity vehicles would only spawn for the first player
-Fixed various crashes
-Fixed various installation bugs
-Fixed various network bugs
PC-ONLY BUG FIXES
-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
-Fixed an issue where the PS4 controller would lose its vibration during gameplay
-Fixed an issue where the game language would change itself after a game restart on Steam
Respecto a novedades,son configuraciones de la HUD principalmente,para activar o desactivar los iconos de armas,accesorios,misiones,secudnarias,etc y la "nube" de enemigos que hay en el minimapa,pero sin tener que desactivar el minimapa o cambiar la dificultad